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AI Insights · Timothy · January 2022

Top 5 Third Person Games in Latin America Q4 2021: Performance Overview

Discover the performance trends of the top 5 third person games in Latin America during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Latin America Q4 2021: Performance Overview

In the fourth quarter of 2021, the top 5 third person games in Latin America showcased notable trends in weekly downloads, revenue, and active users. Below is a detailed performance overview of these games, based on data from Sensor Tower.

Free Fire exhibited significant revenue fluctuations, peaking at approximately $2.8M in the week of December 20. Weekly downloads saw a decrease from 4.2M at the end of September to around 1.3M in late November, before rebounding to nearly 1.9M by the end of December. Active users for Free Fire started at 72M in late September, dipped to around 54M in mid-December, and then climbed back to nearly 60M by the end of the quarter.

Genshin Impact: Natlan Launch had a consistent weekly revenue, ranging from $210K to $330K, with a notable peak in mid-December. Downloads remained relatively stable, varying between 90K and 163K throughout the quarter. Active users hovered around 880K to 990K, with a slight increase towards the end of December.

PUBG MOBILE experienced steady weekly revenue, peaking at $237K in mid-October. Weekly downloads fluctuated between 284K and 478K, with a notable dip in early December. Active users remained fairly consistent, ranging from 2.1M to 2.3M throughout the quarter.

MIR4 showed a steady increase in weekly revenue, peaking at $195K in early November. Downloads saw a downward trend from 130K in late September to around 29K by the end of December. Active users for MIR4 also showed consistent engagement, starting at 234K and peaking at 283K in early November.

Saint Seiya Awakening had a more modest revenue performance, with peaks at $155K in late September and $128K in mid-December. Weekly downloads were relatively low, ranging from 3.9K to 16.7K. Active users remained stable, fluctuating between 403K and 500K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022